Similarly, players must transfer what they learned in Sushi Monster to what they are learning in the classroom. Because math is a subject that is constantly building on itself, those who study the subject must retain what they have learned and demonstrate the transference skills to apply what they learned in a new sphere. The Working Memory Thinking Skill is actively used when practicing math. If players begin to find the answers and complete levels at a faster rate, then there is clear evidence that they are actively learning and becoming more comfortable solving addition and multiplication problems quickly and accurately. While time won't effect the amount points that players can receive, it is an important factor for keeping personal bests, acting almost as a way to track progress. There is a game clock that measures how long each round takes players to complete. Time is very important factor for players to keep in the back of their minds if they want to score big - or better yet - win an in-game trophy. Especially as players progress through the later levels, their foresight and planning skills will be put to the test, as they encounter more potential solutions, larger numbers, and more difficult equations - especially during the multiplication games.
#Monster math full#
If there are no left-over plates, the monster becomes full and players achieve three stars. They proceed in this order until they run out of numbers or sushi plates.
![monster math monster math](https://i.pinimg.com/236x/39/6f/00/396f001d757786321aa35bb97b985dc5--monster-math.jpg)
Using the numbers on the sushi plates - which are spread out on a table - they must create equations that solve for the first number atop the screen. Each game is set up like this: players are given 3 or more numbers at the top of the screen. They must carefully strategize the order in which they choose the correct solution(s).
![monster math monster math](https://2.bp.blogspot.com/-Y-9qY9uUTn4/UHLl_f42UCI/AAAAAAAAAkg/iRvntJbIb44/s1600/Screen+shot+2012-10-07+at+11.56.55+AM.png)
When playing Sushi Monster players must understand they cannot simply choose a random 2 numbers that equal the desired sum or product. This game is good for kids who need help with: Planning Due to the simple math skills needed and ease of play, Sushi Monster is recommended for children aged 6 and older. The first few levels are fairly easy, with the challenge gradually rising from there. In other words, they ran out of the necessary numbers to solve all the equations present. That is because they solved each problem independently, without keeping the other solutions in mind. There are instances where even if players issue no incorrect answers, they cannot get three stars. Players must demonstrate foresight, as the order in which they choose sushi plates will determine if they fully complete the level. However, more than quick mental math is required to succeed in the game. Players are timed, and the faster they find the correct solution, the higher their score. They must feed the correct sum or product of a combination of sushi plates (numbers) to solve the equation.
#Monster math series#
Numbers appear on sushi plates and are fed to a “sushi monster.” Players are given a series of products and sums.
![monster math monster math](https://is1-ssl.mzstatic.com/image/thumb/Purple128/v4/19/cd/63/19cd63e1-be99-3980-54b9-32ff5a6c188c/source/512x512bb.jpg)
Sushi Monster is a game created by the Scholastic educational team in which players must solve a series of addition and multiplication math problems.